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Animator Controller를 먼저 만들어야 한다.
2020/11/11 - Unity - AnimatorController
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ac1 : MonoBehaviour { public Animator mA; void Start() { mA = GetComponent<Animator>(); } void Update() { if(Input.GetKeyDown(KeyCode.Space)) { mA.Play("JUMP00"); } } }
Animator Controller에 값 전달하기
mA.SetFloat("h", mH); mA.SetFloat("v", mV);
Ex: 2020/11/11 - Unity - 걸으며 좌우전환 블랜딩 하기
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